Production Update (a little bad news, a little good news)
almost 8 years ago
– Wed, May 09, 2018 at 10:29:09 PM
Greetings Beloved Backers,
We're a tad behind schedule, so we thought we'd send a little update to explain the delay and reassure you. If someone had warned us that Indie game design would often be 1d3 steps forward followed by 1d4 steps backward, we might've hesitated to start Berserker Labs. No, who are we kidding, we wouldn't have hesitated. We're old school gamers... trust your dice, right?
Unfortunately, there are occasional, unforeseen, semi-catastrophic setbacks that emerge from the shadows like a Beholder Lich floating out of the darkness while the party is worrying over the rusty lock on a bait chest. When that happens, all you can do is respond like scarred and seasoned adventurers... roll initiative and make the best move.
I won't name the guy as I throw him under the bus, but we had an interesting setback. The middle man in our production process (the liaison between BLGDS and the overseas manufacturer) was pulling a bit of a scam. Apparently, he was sending all the right emails to clients (like us) and to his higher-ups, but not doing any work and planning to quit his job when the ruse was discovered.
Fortunately, he wasn't ambitious or nefarious enough to be stealing our money or anything like that... he was just being misleading and collecting a couple months worth of remote paychecks, while starting a new job or living on a beach or something.
So, the good news is that the plot was uncovered, the guy was fired, and the replacement representative for the manufacturer is incredibly enthusiastic, apologetic, energetic, and committed to making things right with us.
Unfortunately for yours truly, adding a bit of insult to the injury, the art files that were meticulously prepared for the original production process (according to the advice/direction of the swindler) were not at all what was needed (wrong color profiles, wrong file types, incorrect dielines... ugh), resulting in extra work for us and more time wasted.
But that brings us to now, we are happily back on track, the last files are being updated and uploaded today, and the new representative is pushing us to the front of the production line. In short, we got pretty lucky, someone scored a critical hit and the Beholder Lich went down without much fuss, only lost time. Well, our bard was wounded, but he'll probably live.
So onward. In Mythica terms, the Death Clock has been wound again, another Hand of Fate has been dealt, and we're pushing on excited that the End is Nigh. Thanks for all of the support. We'll keep you posted.
-Karl & Jeremy